Noxar : The Crimson Moon
Noxar : The Crimson Moon is a 2D mobile platformer with RPG elements developed in Unity. Players take on the role of Noxar, a hero wielding swords and magic, as he investigates the criminal organization known as the Crimson Moon. Throughout multiple levels, players battle enemies, avoid traps, collect coins, and purchase enchanted items that enhance abilities and open alternative paths, creating a progression-based gameplay experience.
Key Features
- Character movement with directional control and air movement.
- Combat system with sword attacks and simultaneous movement.
- Enemy system with health, damage, and coin drops.
- Player health system with multiple death conditions (enemies, traps, ranged attacks).
- Coin collection and in-game economy.
- Shop system offering optional enchanted items.
- Equipment effects that enhance abilities (damage, speed, jump).
- Inventory system with persistent item effects across levels.
- Multiple levels with progression and final completion objective.
Screenshots

Challenges & Solutions
Challenge
This was my first project using Unity and entering game development, which made it challenging to understand engine architecture and organize gameplay systems.
Solution
I approached development iteratively, building core mechanics step by step while learning Unity concepts such as components, physics, and scene management.
Challenge
Integrating platformer mechanics with RPG features such as inventory, shop, and persistent upgrades required careful system design.
Solution
Implemented modular systems for player stats, items, and effects to ensure upgrades could be applied consistently across levels.
Challenge
Balancing player difficulty and progression to keep the experience engaging without becoming frustrating.
Solution
Tested enemy damage, item effects, and level challenges iteratively to create a smoother difficulty curve and meaningful progression.
Project Overview
Technologies
Development Process
Noxar : The Crimson Moon was developed as part of my Master's Thesis in Mobile Application Development, with the objective of designing and building a complete mobile game using Unity. I began by implementing the core platformer mechanics, including movement, jumping, combat, and enemy interactions. Once the foundation was stable, I expanded the project with RPG systems such as coin collection, an in-game shop, enchanted items, and a persistent inventory system. The final phase focused on level design, gameplay balancing, UI integration, and optimization for Android devices, resulting in a complete and polished mobile game experience.
Timeline
Month 1
Core systems, movement, jumping, combat, enemies, and player health
Month 2
RPG features, coin system, shop, enchanted items, and inventory
Month 3
Level design, UI integration, gameplay balancing, and Android optimization